Alchemy/TL3 (Infusions) (IQ+2)-15[2]
Armoury/TL3 (Body Armor) (IQ-1)-12[1]
Armoury/TL3 (Melee Weapons) (IQ+1)-14[4]
Armoury/TL3 (Missile Weapons) (IQ+0)-13[2]
Carpentry (IQ+2)-15[4]
Fortune-Telling (Astrology) (IQ-1)-12[1]
Hidden Lore (Spirit Lore) (IQ+0)-13[2]
Housekeeping (IQ+0)-13[1]
Leatherworking (DX+5)-15[4]
Path of Crossroads (IQ+2)-15[2]
Path of Earth (IQ+4)-17[8]
Path of Magic (IQ+4)-17[8]
Path of Necromancy (IQ+2)-15[2]
Path of Plant (IQ+3)-16[6]
Research/TL3 (IQ+0)-13[2]
Sling (DX-2)-8[1]
Speed-Reading (IQ-1)-12[1]
Staff (DX+0)-10[2]
Symbol Drawing (Scripts) (IQ-2)-11[1]
Teaching (IQ-1)-12[1]
Thaumatology (IQ+3)-16[4]
Writing (IQ-1)-12[1]
Languages
Cultures
Reaction Modifiers
0 from 'Cowardice (15 or less, *0.5)' when from trained fighters, when cowadice matters, 0 from 'Cowardice (15 or less, *0.5)' when from trained fighters, when cowadice matters, 0 from 'Cowardice (15 or less, *0.5)' when from trained fighters, when cowadice matters, -1 from 'Cowardice (15 or less, *0.5)' when from trained fighters, when cowadice matters, -2 from 'No Sense of Humor', +2 from 'Overconfidence (12 or less, *1)' when young or naive individuals, -2 from 'Overconfidence (12 or less, *1)' when experienced NPCs, -1 from 'Stubbornness (6, *2)'
Notes